Post by Mirumoto Shigekazu on Oct 13, 2011 10:44:43 GMT -5
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<2> means this mission require 2 successful attempts for Gold Mastery
<N> means this mission does not advance story to the next Chapter
ABDUCTION
Prologue: Nikesake - Help Shiba Ayeko (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 1: Kyuden Isawa - Investigate Shiba Ichiro's Disappearance (Req; Investigation 5. Cost; n/a) {Water}
Chapter 1: Kyuden Isawa - Demand Information about Shiba Ichiro [-H/F] (Req; Intimidation 5. Cost; n/a) {?}
Chapter 2: Mori Isawa - Track the Kidnappers to Their Lair (Req; Hunting 2. Cost; n/a) {Water}
Chapter 3: Mori Isawa - Battle the Bandits (Req; Battle 5. Cost; n/a) {Gold, Light Armor, Yumi, Water}
Chapter 3: Mori Isawa - Challenge the Bandit Leader (Req; Iaijutsu 5. Cost; n/a) {Katana, Wakizashi, Void}
Chapter 3: Mori Isawa - Pay the Ransom [-G/F] (Req; Etiquette 3. Cost; n/a) {?}
Chapter 3: Mori Isawa - Sneak in at Night to Rescue Ichiro [-H/F] (Req; Stealth 5. Cost; n/a) {?}
Chapter 4: Nikesake - Return Shiba Ichiro to His Family (Req; Etiquette 3. Cost; n/a) {Phoenix Ally, Phoenix Favor, Air.}
A FAMILY'S LOSS
Prologue: Drowned Merchant River - Find Bandit Camp (Req; Map to bandit camp. Cost; n/a) {Water}
Chapter 1: Drowned Merchant River - Defeat Bandit Camp with Kyujutsu (Req; Kyujutsu 2. Cost; n/a) {Old Daisho, Void}
Chapter 1: Drowned Merchant River - Duel Bandit Leader (Req; Iaijutsu 2. Cost; n/a) {Old Daisho, Silk, Void}
Chapter 1: Drowned Merchant River - Defeat Bandit Camp with Magic (Req; Spellcraft 2. Cost; n/a) {Old Daisho, Void}
Chapter 1: Drowned Merchant River - Assassinate Bandits by Stealth [-G/-H/F] (Req; Stealth 2. Cost; n/a) {Old Daisho, ?}
Chapter 2: Drowned Merchant River - Examine Daisho (Req; Old daisho. Cost; n/a) {Water}
Chapter 3: Great Hall of Records - Consult Ikoma Historians about the Daisho (Req; Lore 2, Old daisho. Cost; n/a) {Lion favor, Fire}
Chapter 4: Shiro Akodo - Ask Takuma about the daisho (Req; Etiquette 2, Old daisho. Cost; n/a) {Air}
Chapter 5: Shiro Akodo - Return the daisho to Akodo Daitaro (Req; Etiquette 2, Old daisho. Cost; n/a) {Lion favor, Air}
Chapter 6: Shiro Akodo - Tell Daitaro his son died bravely (Req; Courtier 5, Old daisho. Cost; Old daisho) {Lion favor, Lion ally}
Chapter 6: Shiro Akodo - Tell Daitaro you know nothing of how his son died (Req; Old daisho. Cost; Old daisho) {?}
AS DRIVEN SNOW
Prologue: Tsuma - A Favor for Doji Otanu (Req; Etiquette 5. Cost; n/a) {Crane Favor, Air}
Chapter 1: Mori Isawa - Search for Lady Yuki's Temple (Req; Hunting 5. Cost; n/a) {?}
Chapter 1: Mori Isawa - Divine the Location of Lady Yuki's Temple (Req; Spellcraft 5. Cost; n/a) {Water}
Chapter 2: Mori Isawa - Impress Lady Yuki with Your Sincerity (Req; Courtier 5. Cost; n/a) {?}
Chapter 2: Mori Isawa - Impress Lady Yuki with Your Artistry (Req; Art 5. Cost; Origami Crane) {Air}
Chapter 2: Mori Isawa - Impress Lady Yuki with Your Piety [-G] (Req; Meditation 5. Cost; ) {Void}
Chapter 3: Kyuden Isawa - Research Yuki no Onna in the Isawa Libraries [-G] (Req; Lore 5. Cost; n/a) {Ancient Tome, Librarian, Fire}
Chapter 3: Kyuden Isawa - Perform Weather Control Experiments with the Isawa (Req; Spellcraft 5. Cost; n/a) {Air}
Chapter 4: Mori Isawa - Escort Lady Yuki to Tsuma (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 5: Tsuma - Escort Lady Yuki to Doji Otanu (Req; Etiquette 5. Cost; n/a) {Crane Ally, Crane Favor, Chrysanthemum Blossom, Air}
BANE OF THE WOLF
Prologue: Kyuden Isawa - Spot Assassin (Req; Investigation 40. Cost: n/a) {Water}
Chapter 1: Kyuden Isawa - Confront the Assassin (Req; Seppun Technique, Athletics or Kenjutsu 40. Cost; n/a) {Encoded Letter, Sezaru's favor, Earth}
Chapter 1: Kyuden Isawa - Gust of Wind (Req; Hidden Guard Technique, Spellcraft 40. Cost; Prayer) {Encoded Letter, Sezaru's favor, ?}
Chapter 1: Kyuden Isawa - Interpose Yourself to Block the Arrow (Req; Shiba Technique, Courage 40. Cost; DEATH) {?}
BEHIND CLOSED DOORS
Prologue: Dragon's Guard City - An Invitation to Dinner (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 1: Dragon's Guard City - Make Conversation at Dinner (Req; Courtier 5. Cost; n/a) {Air}
Chapter 1: Dragon's Guard City - Notice Something is Wrong (Req; Investigation 5. Cost; n/a) {?}
Chapter 1: Dragon's Guard City - Slip Away from Dinner to Search the House [-H] (Req; Stealth 5. Cost; n/a) {?}
Chapter 2: Dragon's Guard City - Attack the Oni (Req; Kenjutsu 5. Cost; n/a) {Fire}
Chapter 2: Dragon's Guard City - Strike the Oni in a Vulnerable Spot (Req; Jade, Shadowlands 5. Cost; n/a) {Earth}
Chapter 2: Dragon's Guard City - Blast the Oni with Magic (Req; Spellcraft 5. Cost; n/a) {Fire}
Chapter 3: Dragon's Guard City - Explain the Situation to the Magistrate (Req; Courtier 5. Cost; n/a) {Mantis Ally, Mantis Favor, Air}
Chapter 3: Dragon's Guard City - Cover up What Happened [-H/F] (Req; Stealth 5. Cost; n/a) {Mantis ally, Mantis favor, Blackmail, Fire}
Chapter 3: Dragon's Guard City - Assist Yoritomo Senshi's Seppuku (Req; Kenjutsu 5. Cost; n/a) {?}
BORDER INCIDENT
Prologue: Kyuden Doji - Assist Doji Miyu (Req; Crane Ally, Etiquette 8. Cost; n/a) {Air}
Chapter 1: Three Sides River - Looks for Signs of Battle (Req; Hunting 8. Cost; n/a) {?}
Chapter 1: Three Sides River - Interrogate Farmers (Req; Investigation 8. Cost; n/a) {Water}
Chapter 2: Three Sides River - Ask Looters What Happened [-G/-H/F] (Req; Investigation 8. Cost; n/a) {?}
Chapter 2: Three Sides River - Drive Off Looters (Req; Intimidation 8. Cost; n/a) {Earth}
Chapter 2: Three Sides River - Execute Looters (Req; Kenjutsu 8. Cost; n/a) {Fire}
Chapter 3: Three Sides River - Tend Wounded Samurai's Wounds (Req; Lore 8. Cost; n/a) {?}
Chapter 3: Three Sides River - Heal Injured Samurai with Magic (Req; Spellcraft 8. Cost; n/a) {Water}
Chapter 3: Three Sides River - Slap Injured Samrai to His Senses [-G] (Req; Intimdation 8. Cost; n/a) {Earth}
Chapter 4: Three Sides River - Assist Daidoji Kado with His Seppuku (Req; Kenjutsu 8. Cost; n/a) {Fire}
Chapter 4: Three Sides River - Encourage Daidoji Kado to Keep Living (Req; Courage 8. Cost; n/a) {Earth}
Chapter 4: Three Sides River - Persuade Daidoji Kado Not to Seppuku (Req; Courtier 8. Cost; n/a) {Air}
Chapter 5: Kyuden Doji - Report to Doji Miyu (Req; Etiquette 8. Cost; n/a) {Air}
Chapter 6: Kyuden Doji - Speak in Favor of Peace (Req; Courtier 8. Cost; n/a) {Crane Favor, Writ of Authority: Magistrate, Air}
Chapter 6: Kyuden Doji - Speak in Favor of War (Req; Courtier 8. Cost; n/a) {Crane Favor, Writ of Authority: Magistrate, Air}
Chapter 6: Kyuden Doji - Decline to Offer an Opinion (Req; Etiquette 8. Cost; n/a) {?}
FINAL HAIKU
Prologue: Great Hall of Records - Agree to help Ikoma Sanjuro (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 1: Kyuden Suzume - Search for Akodo Shintachi (Req; Investigation 5. Cost; n/a) {Water}
Chapter 1: Kyuden Suzume - Listen to rumors [-G] (Req; Courtier 5. Cost; n/a) {Air}
Chapter 2: Kyuden Suzume - Listen to the old storyteller's tales (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 2: Kyuden Suzume - Drink with the old storyteller (Req; n/a. Cost; Sake) {?}
Chapter 2: Kyuden Suzume - Bully storyteller for information [-G/F] (Req; Intimidation 5. Cost; n/a) {?}
Chapter 2: Kyuden Suzume - Seduce the storyteller [-H/F] (Req; Seduction 5. Cost; n/a) {?}
Chapter 3: Wall Above The Ocean - Track Akodo Shintachi into the mountains (Req; Hunting 5. Cost; n/a) {Water}
Chapter 3: Wall Above The Ocean - Beseech Kami for Guidance (Req; Spellcraft 5. Cost; n/a) {Earth}
Chapter 4: Wall Above The Ocean - Scare off the bandits (Req; Intimidation 5. Cost; n/a) {?}
Chapter 4: Wall Above The Ocean - Bribe the bandits [-G/-H/F] (Req; Courtier 5. Cost; Gold) {?}
Chapter 4: Wall Above The Ocean - Fight the bandits (Req; Battle 5. Cost; n/a) {Yari, Water}
Chapter 4: Wall Above The Ocean - Blast the bandits with magic (Req; Spellcraft 5. Cost; n/a) {Yumi, Light Armor, Fire}
Chapter 5: Wall Above The Ocean - Drink tea with peasant woman [-G] (Req; Etiquette 5. Cost; n/a) {Tea, Void}
Chapter 5: Wall Above The Ocean - Refuse to drink with peasant woman(Req; Intimidation 5. Cost; n/a) {?}
Chapter 6: Wall Above The Ocean - Persuade Rei to give you Shintachi's poems (Req; Courtier 5. Cost; n/a) {Air}
Chapter 6: Wall Above The Ocean - Demand that Rei give you Shintachi's poems (Req; Intimidation 5. Cost; n/a) {Earth}
Chapter 6: Wall Above The Ocean - Steal Shintachi's poems from Rei [-H/F] (Req; Stealth 5. Cost; n/a) {?}
Chapter 6: Wall Above The Ocean - Kill the peasant woman and take Shintachi's poems [F] (Req; Kenjutsu 5. Cost; n/a) {?}
Chapter 7: Great Hall of Records - Deliver Akodo Shintachi's poems to Ikoma Sanjuro (Req; Etiquette 5. Cost; n/a) {Lion ally, Lion Favor, Haiku, Air}
IMPERIAL AMBASSADOR
Prologue: Imperial Court - Agree to Escort the Imperial Ambassador (Req; Hantei Supporter, Etiquette 40, minGlory 1000. Cost; n/a) {Phoenix Favor, Asako Izuko, Air}
Chapter 1: Toshi Ranbo - Secure Supplies for the Journey (Req; Asako Izuko, Horsemanship 25. Cost; Rice, Light cavalry) {Water}
Chapter 1: Toshi Ranbo - Make Arrangements for Journey (Req; Asako Izuko, Courtier 40. Cost; Seppun Favor) {?}
Chapter 2: Travel by Horse - Ride South (Req; Asako Izuko, Horsemanship 25. Cost; n/a) {Water}
Chapter 3: Kyuden Doji - Enjoy Crane Hospitality (Req; Asako Izuko, Courtier 25. Cost; Crane Favor) {Sake, Tea, Air}
Chapter 3: Kyuden Doji - Keep a Low Profile [-G] (Req; Asako Izuko, Stealth 40. Cost; Gold) {?}
Chapter 4: Three Sides River - Purchase Supplies (Req; Asako Izuko. Cost; n/a) {2 Rice, Air}
Chapter 4: Three Sides River - Travel Quietly, Avoid Contact [-G] (Req; Asako Izuko, Hunting 40. Cost; Rice) {?}
Chapter 5: River of the Hour of the Wolf - Fight the Lion Patrol (Req; Asako Izuko, Battle 50. Cost; 1-2 Light infantry) {?}
Chapter 5: River of the Hour of the Wolf - Duel the Lion Commander (Req; Asako Izuko, Iaijutsu 50. Cost; Focus) {Void}
Chapter 5: River of the Hour of the Wolf - Wind Borne Speed (Req; Asako Izuko, Spellcraft 50. Cost; Blessing) {?}
Chapter 5: River of the Hour of the Wolf - Bluff the Lion Commander (Req; Asako Izuko, Seduction 40. Cost; Flattery) {?}
Chapter 5: River of the Hour of the Wolf - Buy Time with your Life (Req; Asako Izuko, Courage 40. Cost; DEATH) {?}
Chapter 6: Kyuden Bayushi - Deliver the Imperial Ambassador (Req; Etiquette 30. Cost; Asako Izuko) {Asako Courtier Ally, Miya Favor, Otomo favor, Phoenix Favor, Air}
SMUGGLER'S PORT
Prologue: Lonely Shore City - Investigate Smuggling Ring (Req; Investigation 5. Cost; n/a) {Water}
Chapter 1: Lonely Shore City - Assault the Smuggler's Camp (Req; Battle 5. Cost; n/a) {Crane Favor, Mantis Favor, Smuggler's Journal, Water}
Chapter 1: Lonely Shore City - Challenge the Captain of the Smugglers (Req; Iaijutsu 5. Cost; n/a) {Crane Favor, Mantis Favor, Smuggler's Journal}
Chapter 2: Yasuki Yashiki - Inquire with the Yasuki About the Smuggler's Journal (Req; Smuggler's Journal, Courtier 25. Cost; Crab Favor) {Air}
Chapter 3: Broken Wave City - Converse with Tsuruchi Izo (Req; Etiquette 25. Cost; Smuggler's Journal) {2 Sailors, Air}
Chapter 4: Thunder Dragon Bay - Pursue the Pirate Ship (Req; Sailors, Sailing 25. Cost; n/a) {?}
Chapter 4: Thunder Dragon Bay - Importune for Wind Borne Speed (Req; Spellcraft 25. Cost; n/a) {Air}
Chapter 5: Thunder Dragon Bay - Storm the Decks of the Pirate Ship (Req; Kenjutsu 25. Cost; 1-2 Sailors) {Mantis Ally, Ship Captian, Fire}
Chapter 5: Thunder Dragon Bay - Sink the Pirate Ships with Magic (Req; Spellcraft 25. Cost; Prayer) {Mantis Ally}
Chapter 5: Thunder Dragon Bay - Betray the Mantis and Join the Pirates [-H/F] (Req; Hired Thugs, Kenjutsu 25. Cost; 2 Sailors) {Mantis Sworn Enemy, Pirate Captain}
THE PERFECT GIFT
Prologue: Pleasure City - Assist Ide Xueyan Against Ruffians (Req; Investigation 5. Cost; n/a) {Water}
Chapter 1: Pleasure City - Fight the Ruffians (Req; Kenjutsu 5. Cost; n/a) {Delicate Teacup}
Chapter 1: Pleasure City - Rain Arrows Down on Ruffians (Req; Kyujutsu 5. Cost; n/a) {Delicate Teacup}
Chapter 1: Pleasure City - Smite the Ruffians with Magical Fire (Req; Spellcraft 5. Cost; n/a) {Delicate Teacup, Fire}
Chapter 1: Pleasure City - Call for the Imperial Guards [-G] (Req; Etiquette 3. Cost; n/a) {Delicate Teacup}
Chapter 2: Shiro Ide - Speak with Unicorn Courtiers About Teacup (Req; Delicate Teacup, Courtier 5. Cost; Blackmail) {?}
Chapter 2: Shiro Ide - Speak with the Karo About the Teacup (Req; Delicate Teacup, Etiquette 5. Cost; Unicorn Favor) {Air}
Chapter 2: Shiro Ide - Blackmail Retainers Into Giving Up Information [-H/F] (Req; Delicate Teacup, Seduction 5. Cost; Blackmail) {?}
Chapter 3: Kyuden Doji - Spot Ninja Laying in Wait (Req; Investigation 10. Cost; n/a) {Water}
Chapter 3: Kyuden Doji - Ambushed! (Req; Battle 5. Cost; n/a) {Fire}
Chapter 3: Kyuden Doji - Run From the Ninja [-G/-H/F] (Req; Athletics 5. Cost; n/a) {?}
Chapter 3: Kyuden Doji - Flee on Horseback [-G/-H/F] (Req; Horsemanship 5. Cost; n/a) {?}
Chapter 3: Kyuden Doji - Exchange Secret Ninja Hand Signals [-H/F] (Req; Stealth 10. Cost; Delicate Teacup) {?}
Chapter 4: Kyuden Doji - Audience with the Ide Daimyo (Req; Etiquette 3. Cost; Delicate Teacup) {Unicorn Favor, Air}
Chapter 5: Kyuden Doji - Display Grace and Poise at Tea Ceremony (Req; Art 5. Cost; n/a) {Unicorn Ally, Tea, Void}
Chapter 5: Kyuden Doji - Display Calm and Balance at Tea Ceremony (Req; Meditation 5. Cost; n/a) {Unicorn Ally, Tea, Void}
Chapter 5: Kyuden Doji - Try to Avoid Embarassment at Tea Ceremony [-G/-H/F] (Req; Etiquette 5. Cost; n/a) {Unicorn Ally, Tea, Void}
TOTURI'S EMISSARY
Prologue: Drowned Merchant River - Agree to Escort the Shogun Ambassador (Req; Toturi Supporter, Etiquette 40, minGlory 1000. Cost; n/a) {?}
Chapter 6: Kyuden Bayushi - Deliver Toturi Emissary to the Scorpion (Req; Etiquette 30. Cost; Ide Chang) {Ide Courtier Ally, Kaneka's Favor, Unicorn Favor, ?}
TREACHEROUS TERRAIN
Prologue: Hall of Ancestors - ? (Req; Etiquette 10. Cost; n/a) {Air}
Chapter 1: Hall of Ancestors - Offer to Help Asako Kato (Req; Etiquette 10. Cost; n/a) {Asako Ryoko, Air}
Chapter 2: Hall of Ancestors - Converse with Asako Kato (Req; Etiquette 10. Cost; n/a) {Rumor, Air}
Chapter 2: Hall of Ancestors - Converse with Asako Ryoko (Req; Courtier 20. Cost; n/a) {Rumor, Air}
Chapter 3: Lookout Mountain - Encounter with a Mad Monk (Req; Etiquette 15. Cost; n/a) {?}
Chapter 3: Lookout Mountain - Growl at Mad Monk (Req; Intimidation 15. Cost; n/a) {?}
Chapter 3: Lookout Mountain - Answer to Riddle [-G] (Req; Meditation 20. Cost; Riddle) {Clue, Favor of the Brotherhood, Void}
Chapter 4: Kyuden Ikoma - Politely Ignore Tonbo Ukiya (Req; Asako Ryoko, Etiquette 15. Cost; n/a) {Rumor, Air}
Chapter 4: Kyuden Ikoma - Intercede with Tonbo Ukiya (Req; Asako Ryoko, Courtier 25. Cost; n/a) {Rumor, Air}
Chapter 4: Kyuden Ikoma - Threaten Tonbo Ukiya (Req; Asako Ryoko, Intimidation 25. Cost; n/a) {Slander, Earth}
Chapter 5: Drowned Merchant River - Mysterious Mist (Req; Hunting 30 or Sailing 30. Cost; n/a) {Water}
Chapter 5: Drowned Merchant River - Tempest of Air (Req; Spellcraft 30. Cost; Prayer) {Air}
Chapter 5: Drowned Merchant River - Ignore the Mist (Req; n/a. Cost; n/a) {-}
Chapter 6: Drowned Merchant River - Stop the Kidnapping (Req; Asako Ryoko, Kyujutsu 40. Cost; n/a) {Void}
Chapter 6: Drowned Merchant River - Use Magic to Stop the Kidnapping (Req; Asako Ryoko, Spellcraft 25. Cost; Prayer) {Air}
Chapter 7: Drowned Merchant River - Turn Tonbo Ukiya over to Authorities (Req; Etiquette 10. Cost; n/a) {Air}
Chapter 7: Drowned Merchant River - Convince Tonbo Ukiya to Seppuku (Req; Intimidation 20. Cost; n/a) {Earth}
Chapter 7: Drowned Merchant River - Let Tonbo Ukiya Go [-H/F] (Req; n/a. Cost; n/a) {Void}
Chapter 8: Kyuden Tonbo - Wait Patiently at Border Checkpoint (Req; Etiquette 10. Cost; n/a) {Rumor, Air}
Chapter 8: Kyuden Tonbo - Use Authority at Border Checkpoint (Req; Writ of Authority: Magistrate or Taisa, Intimidation 10. Cost; n/a) {Rumor, Earth}
Chapter 8: Kyuden Tonbo - Use Influence at Border Checkpoint (Req; Courtier 20. Cost; Dragonfly favor) {rumor, rice, sake, Air}
Chapter 9: Dragon Heart Plain - Fight the Bloodspeaker Ambush (Req; Kenjutsu 25 or Kyujutsu 25. Cost; n/a) {Bloodspeaker ambush, Bloodspeaker's journal, Fire}
Chapter 9: Dragon Heart Plain - Burn the Bloodspeaker Ambush (Req; Spellcraft 25. Cost; Prayer) {Bloodspeaker ambush, Bloodspeaker's journal, Fire}
Chapter 9: Dragon Heart Plain - Join the Bloodspeaker Ambush (Req; ?, only Spider. Cost; ?) {?}
Chapter 10: Nikesake - Ignore the Mad Monk (Req; Asako Ryoko, Etiquette 10. Cost; n/a) {Robbed!, Air}
Chapter 10: Nikesake - Help the Mad Monk (Req; Asako Ryoko, Courtier 20. Cost; Flattery) {Robbed!, Favor of the Brotherhood, Air}
Chapter 10: Nikesake - Stop Thief! (Req; Asako Ryoko, Investigation 40. Cost; Clue) {Rumor, Water}
Chapter 11: Pale Oak Castle - Deliver Ryoko with the Letter (Req; Asako Ryoko, Etiquette 10, not Robbed. Cost; Asako Ryoko) {Phoenix ally, 3 Phoenix favor, Flattery, Air}
Chapter 11: Pale Oak Castle - Deliver Ryoko without the Letter (Req; Etiquette 10, Robbed!. Cost; Asako Ryoko, Robbed!) {Phoenix favor, Air}
WRIT OF JUSTICE
Prologue: Dragon's Guard City - Writ of Justice (Req; Writ of Authority: Magistrate, Etiquette 15. Cost; n/a) {Miya Favor, Air}
Chapter 1: North Hub Village - Encounter with Shosuro Adoka (Req; Etiquette 15. Cost; n/a) {Geisha, Flattery, Air}
Chapter 2: North Hub Village - Conversation with Otomo Sojin (Req; Etiquette 15. Cost; n/a) {Rumor/Air} <3/N>
Chapter 2: North Hub Village - Examine Ransom Note (Req; Lore 20. Cost; n/a) {Simple scroll/Fire} <3/N>
Chapter 2: North Hub Village - Conversation with Shosuro Adoka (Req; Courtier 20. Cost; n/a) {Lies/Air} <2/N>
Chapter 2: North Hub Village - Private word with Shosuro Adoka (Req; Stealth 20, only Scorpion. Cost; n/a) {Fire} <N>
Chapter 2: North Hub Village - Agree to Investigate Otomo Kokare's Disappearance (Req; Etiquette 15. Cost; n/a) {Air}
Chapter 3: North Hub Village - Question Otomo Sojin's House Servants (Req; Investigation 20 or Intimidation 20. Cost; n/a) {Rumor, Clue/Clue, Water} <6/N>
Chapter 3: North Hub Village - Question Arisa the Servant Girl (Req; Rumor, Investigation 30 or Intimidation 30. Cost; Rumor) {Clue, Flattery/Clue, Water} <3/N>
Chapter 3: North Hub Village - Search Otomo Kokare's Room (Req; Investigation 20. Cost; n/a) {Clue, Simple scroll, Sumi-e set/Clue, Water} <6/N>
Chapter 3: North Hub Village - Question Local Merchants (Req; Investigation 25 or Courtier 25. Cost; n/a) {Clue, Rumor/Clue, Water} <8/N>
Chapter 3: North Hub Village - Question Todai the Merchant (Req; Kitsuki technique, Investigation 25 or Courtier 25. Cost; Simple scroll) {Clue, Sumi-e set/Clue, Fire} <4/N>
Chapter 3: North Hub Village - Investigate Clues (Req; Clue, Investigation 20. Cost; Clue) {Simple scroll, Rumor, Slander/Water} <10>
Chapter 4: North Hub Village - Visit the Drunken Phoenix Gambling House [-G](Req; Investigation 20 or Etiquette 20. Cost; n/a) {Gold, Geisha, Opium/Clue, Water} <10/N>
Chapter 4: North Hub Village - Question Serving Girls [-G] (Req; Geisha, Investigation 20. Cost; Geisha) {Clue, Sake, Rumor/Clue, Water} <6/N>
Chapter 4: North Hub Village - Drink with Tomoji the Ronin [-G] (Req; Rumor, Investigation 25. Cost; Rumor, Sake) {Clue/Clue, Water} <4/N>
Chapter 4: North Hub Village - Sneak into the Back Room of the Gambling House [-H] (Req; Stealth 25. Cost; Ninja tricks) {Clue/Clue, Fire} <4/N>
Chapter 4: North Hub Village - Discover who Kidnapped Otomo Kokare (Req; Clue, Investigation 20. Cost; Clue) {Rumor, Slander, Otomo favor/Otomo favor, Water} <8>
Chapter 5: North Hub Village - Watch the Red Fox Inn (Req; Stealth 25 or Investigation 25. Cost; n/a) {Scouting reports, Rumor/Scouting reports, Fire} <3>
Chapter 5: North Hub Village - Call on the Red Fox Inn (Req; Etiquette 25. Cost; n/a) {Flattery/Lies, Air} <3>
Chapter 6: North Hub Village - Ransom Otomo Kokare [-H/F] (Req; Etiquette 25. Cost; n/a) {Lies, Air}
Chapter 6: North Hub Village - Fight your Way into the Red Fox Inn (Req; Kenjutsu 30 or Kyujutsu 30. Cost; n/a) {Focus/Focus, Fire} <25>
Chapter 6: North Hub Village - Sneak into the Red Fox Inn [-H] (Req; Stealth 30. Cost; Scouting reports) {Ninja tricks/Ninja tricks, Fire} <2>
Chapter 6: North Hub Village - Start a Gang War [-H/F] (Req; Courtier 30. Cost; Hired Thugs) {Scorpion favor, Opium/Scorpion favor, Air} <2>
Chapter 7: North Hub Village - Rescue Otomo Kokare (Req; Etiquette 5. Cost; n/a) {Otomo favor, Air}
Chapter 8: North Hub Village - Return Otomo Sojin's Son (Req; Etiquette 5. Cost; n/a) {Otomo favor, Scorpion favor, Otomo Courtier Ally, Air}
<2> means this mission require 2 successful attempts for Gold Mastery
<N> means this mission does not advance story to the next Chapter
ABDUCTION
Prologue: Nikesake - Help Shiba Ayeko (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 1: Kyuden Isawa - Investigate Shiba Ichiro's Disappearance (Req; Investigation 5. Cost; n/a) {Water}
Chapter 1: Kyuden Isawa - Demand Information about Shiba Ichiro [-H/F] (Req; Intimidation 5. Cost; n/a) {?}
Chapter 2: Mori Isawa - Track the Kidnappers to Their Lair (Req; Hunting 2. Cost; n/a) {Water}
Chapter 3: Mori Isawa - Battle the Bandits (Req; Battle 5. Cost; n/a) {Gold, Light Armor, Yumi, Water}
Chapter 3: Mori Isawa - Challenge the Bandit Leader (Req; Iaijutsu 5. Cost; n/a) {Katana, Wakizashi, Void}
Chapter 3: Mori Isawa - Pay the Ransom [-G/F] (Req; Etiquette 3. Cost; n/a) {?}
Chapter 3: Mori Isawa - Sneak in at Night to Rescue Ichiro [-H/F] (Req; Stealth 5. Cost; n/a) {?}
Chapter 4: Nikesake - Return Shiba Ichiro to His Family (Req; Etiquette 3. Cost; n/a) {Phoenix Ally, Phoenix Favor, Air.}
A FAMILY'S LOSS
Prologue: Drowned Merchant River - Find Bandit Camp (Req; Map to bandit camp. Cost; n/a) {Water}
Chapter 1: Drowned Merchant River - Defeat Bandit Camp with Kyujutsu (Req; Kyujutsu 2. Cost; n/a) {Old Daisho, Void}
Chapter 1: Drowned Merchant River - Duel Bandit Leader (Req; Iaijutsu 2. Cost; n/a) {Old Daisho, Silk, Void}
Chapter 1: Drowned Merchant River - Defeat Bandit Camp with Magic (Req; Spellcraft 2. Cost; n/a) {Old Daisho, Void}
Chapter 1: Drowned Merchant River - Assassinate Bandits by Stealth [-G/-H/F] (Req; Stealth 2. Cost; n/a) {Old Daisho, ?}
Chapter 2: Drowned Merchant River - Examine Daisho (Req; Old daisho. Cost; n/a) {Water}
Chapter 3: Great Hall of Records - Consult Ikoma Historians about the Daisho (Req; Lore 2, Old daisho. Cost; n/a) {Lion favor, Fire}
Chapter 4: Shiro Akodo - Ask Takuma about the daisho (Req; Etiquette 2, Old daisho. Cost; n/a) {Air}
Chapter 5: Shiro Akodo - Return the daisho to Akodo Daitaro (Req; Etiquette 2, Old daisho. Cost; n/a) {Lion favor, Air}
Chapter 6: Shiro Akodo - Tell Daitaro his son died bravely (Req; Courtier 5, Old daisho. Cost; Old daisho) {Lion favor, Lion ally}
Chapter 6: Shiro Akodo - Tell Daitaro you know nothing of how his son died (Req; Old daisho. Cost; Old daisho) {?}
AS DRIVEN SNOW
Prologue: Tsuma - A Favor for Doji Otanu (Req; Etiquette 5. Cost; n/a) {Crane Favor, Air}
Chapter 1: Mori Isawa - Search for Lady Yuki's Temple (Req; Hunting 5. Cost; n/a) {?}
Chapter 1: Mori Isawa - Divine the Location of Lady Yuki's Temple (Req; Spellcraft 5. Cost; n/a) {Water}
Chapter 2: Mori Isawa - Impress Lady Yuki with Your Sincerity (Req; Courtier 5. Cost; n/a) {?}
Chapter 2: Mori Isawa - Impress Lady Yuki with Your Artistry (Req; Art 5. Cost; Origami Crane) {Air}
Chapter 2: Mori Isawa - Impress Lady Yuki with Your Piety [-G] (Req; Meditation 5. Cost; ) {Void}
Chapter 3: Kyuden Isawa - Research Yuki no Onna in the Isawa Libraries [-G] (Req; Lore 5. Cost; n/a) {Ancient Tome, Librarian, Fire}
Chapter 3: Kyuden Isawa - Perform Weather Control Experiments with the Isawa (Req; Spellcraft 5. Cost; n/a) {Air}
Chapter 4: Mori Isawa - Escort Lady Yuki to Tsuma (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 5: Tsuma - Escort Lady Yuki to Doji Otanu (Req; Etiquette 5. Cost; n/a) {Crane Ally, Crane Favor, Chrysanthemum Blossom, Air}
BANE OF THE WOLF
Prologue: Kyuden Isawa - Spot Assassin (Req; Investigation 40. Cost: n/a) {Water}
Chapter 1: Kyuden Isawa - Confront the Assassin (Req; Seppun Technique, Athletics or Kenjutsu 40. Cost; n/a) {Encoded Letter, Sezaru's favor, Earth}
Chapter 1: Kyuden Isawa - Gust of Wind (Req; Hidden Guard Technique, Spellcraft 40. Cost; Prayer) {Encoded Letter, Sezaru's favor, ?}
Chapter 1: Kyuden Isawa - Interpose Yourself to Block the Arrow (Req; Shiba Technique, Courage 40. Cost; DEATH) {?}
BEHIND CLOSED DOORS
Prologue: Dragon's Guard City - An Invitation to Dinner (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 1: Dragon's Guard City - Make Conversation at Dinner (Req; Courtier 5. Cost; n/a) {Air}
Chapter 1: Dragon's Guard City - Notice Something is Wrong (Req; Investigation 5. Cost; n/a) {?}
Chapter 1: Dragon's Guard City - Slip Away from Dinner to Search the House [-H] (Req; Stealth 5. Cost; n/a) {?}
Chapter 2: Dragon's Guard City - Attack the Oni (Req; Kenjutsu 5. Cost; n/a) {Fire}
Chapter 2: Dragon's Guard City - Strike the Oni in a Vulnerable Spot (Req; Jade, Shadowlands 5. Cost; n/a) {Earth}
Chapter 2: Dragon's Guard City - Blast the Oni with Magic (Req; Spellcraft 5. Cost; n/a) {Fire}
Chapter 3: Dragon's Guard City - Explain the Situation to the Magistrate (Req; Courtier 5. Cost; n/a) {Mantis Ally, Mantis Favor, Air}
Chapter 3: Dragon's Guard City - Cover up What Happened [-H/F] (Req; Stealth 5. Cost; n/a) {Mantis ally, Mantis favor, Blackmail, Fire}
Chapter 3: Dragon's Guard City - Assist Yoritomo Senshi's Seppuku (Req; Kenjutsu 5. Cost; n/a) {?}
BORDER INCIDENT
Prologue: Kyuden Doji - Assist Doji Miyu (Req; Crane Ally, Etiquette 8. Cost; n/a) {Air}
Chapter 1: Three Sides River - Looks for Signs of Battle (Req; Hunting 8. Cost; n/a) {?}
Chapter 1: Three Sides River - Interrogate Farmers (Req; Investigation 8. Cost; n/a) {Water}
Chapter 2: Three Sides River - Ask Looters What Happened [-G/-H/F] (Req; Investigation 8. Cost; n/a) {?}
Chapter 2: Three Sides River - Drive Off Looters (Req; Intimidation 8. Cost; n/a) {Earth}
Chapter 2: Three Sides River - Execute Looters (Req; Kenjutsu 8. Cost; n/a) {Fire}
Chapter 3: Three Sides River - Tend Wounded Samurai's Wounds (Req; Lore 8. Cost; n/a) {?}
Chapter 3: Three Sides River - Heal Injured Samurai with Magic (Req; Spellcraft 8. Cost; n/a) {Water}
Chapter 3: Three Sides River - Slap Injured Samrai to His Senses [-G] (Req; Intimdation 8. Cost; n/a) {Earth}
Chapter 4: Three Sides River - Assist Daidoji Kado with His Seppuku (Req; Kenjutsu 8. Cost; n/a) {Fire}
Chapter 4: Three Sides River - Encourage Daidoji Kado to Keep Living (Req; Courage 8. Cost; n/a) {Earth}
Chapter 4: Three Sides River - Persuade Daidoji Kado Not to Seppuku (Req; Courtier 8. Cost; n/a) {Air}
Chapter 5: Kyuden Doji - Report to Doji Miyu (Req; Etiquette 8. Cost; n/a) {Air}
Chapter 6: Kyuden Doji - Speak in Favor of Peace (Req; Courtier 8. Cost; n/a) {Crane Favor, Writ of Authority: Magistrate, Air}
Chapter 6: Kyuden Doji - Speak in Favor of War (Req; Courtier 8. Cost; n/a) {Crane Favor, Writ of Authority: Magistrate, Air}
Chapter 6: Kyuden Doji - Decline to Offer an Opinion (Req; Etiquette 8. Cost; n/a) {?}
FINAL HAIKU
Prologue: Great Hall of Records - Agree to help Ikoma Sanjuro (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 1: Kyuden Suzume - Search for Akodo Shintachi (Req; Investigation 5. Cost; n/a) {Water}
Chapter 1: Kyuden Suzume - Listen to rumors [-G] (Req; Courtier 5. Cost; n/a) {Air}
Chapter 2: Kyuden Suzume - Listen to the old storyteller's tales (Req; Etiquette 5. Cost; n/a) {Air}
Chapter 2: Kyuden Suzume - Drink with the old storyteller (Req; n/a. Cost; Sake) {?}
Chapter 2: Kyuden Suzume - Bully storyteller for information [-G/F] (Req; Intimidation 5. Cost; n/a) {?}
Chapter 2: Kyuden Suzume - Seduce the storyteller [-H/F] (Req; Seduction 5. Cost; n/a) {?}
Chapter 3: Wall Above The Ocean - Track Akodo Shintachi into the mountains (Req; Hunting 5. Cost; n/a) {Water}
Chapter 3: Wall Above The Ocean - Beseech Kami for Guidance (Req; Spellcraft 5. Cost; n/a) {Earth}
Chapter 4: Wall Above The Ocean - Scare off the bandits (Req; Intimidation 5. Cost; n/a) {?}
Chapter 4: Wall Above The Ocean - Bribe the bandits [-G/-H/F] (Req; Courtier 5. Cost; Gold) {?}
Chapter 4: Wall Above The Ocean - Fight the bandits (Req; Battle 5. Cost; n/a) {Yari, Water}
Chapter 4: Wall Above The Ocean - Blast the bandits with magic (Req; Spellcraft 5. Cost; n/a) {Yumi, Light Armor, Fire}
Chapter 5: Wall Above The Ocean - Drink tea with peasant woman [-G] (Req; Etiquette 5. Cost; n/a) {Tea, Void}
Chapter 5: Wall Above The Ocean - Refuse to drink with peasant woman(Req; Intimidation 5. Cost; n/a) {?}
Chapter 6: Wall Above The Ocean - Persuade Rei to give you Shintachi's poems (Req; Courtier 5. Cost; n/a) {Air}
Chapter 6: Wall Above The Ocean - Demand that Rei give you Shintachi's poems (Req; Intimidation 5. Cost; n/a) {Earth}
Chapter 6: Wall Above The Ocean - Steal Shintachi's poems from Rei [-H/F] (Req; Stealth 5. Cost; n/a) {?}
Chapter 6: Wall Above The Ocean - Kill the peasant woman and take Shintachi's poems [F] (Req; Kenjutsu 5. Cost; n/a) {?}
Chapter 7: Great Hall of Records - Deliver Akodo Shintachi's poems to Ikoma Sanjuro (Req; Etiquette 5. Cost; n/a) {Lion ally, Lion Favor, Haiku, Air}
IMPERIAL AMBASSADOR
Prologue: Imperial Court - Agree to Escort the Imperial Ambassador (Req; Hantei Supporter, Etiquette 40, minGlory 1000. Cost; n/a) {Phoenix Favor, Asako Izuko, Air}
Chapter 1: Toshi Ranbo - Secure Supplies for the Journey (Req; Asako Izuko, Horsemanship 25. Cost; Rice, Light cavalry) {Water}
Chapter 1: Toshi Ranbo - Make Arrangements for Journey (Req; Asako Izuko, Courtier 40. Cost; Seppun Favor) {?}
Chapter 2: Travel by Horse - Ride South (Req; Asako Izuko, Horsemanship 25. Cost; n/a) {Water}
Chapter 3: Kyuden Doji - Enjoy Crane Hospitality (Req; Asako Izuko, Courtier 25. Cost; Crane Favor) {Sake, Tea, Air}
Chapter 3: Kyuden Doji - Keep a Low Profile [-G] (Req; Asako Izuko, Stealth 40. Cost; Gold) {?}
Chapter 4: Three Sides River - Purchase Supplies (Req; Asako Izuko. Cost; n/a) {2 Rice, Air}
Chapter 4: Three Sides River - Travel Quietly, Avoid Contact [-G] (Req; Asako Izuko, Hunting 40. Cost; Rice) {?}
Chapter 5: River of the Hour of the Wolf - Fight the Lion Patrol (Req; Asako Izuko, Battle 50. Cost; 1-2 Light infantry) {?}
Chapter 5: River of the Hour of the Wolf - Duel the Lion Commander (Req; Asako Izuko, Iaijutsu 50. Cost; Focus) {Void}
Chapter 5: River of the Hour of the Wolf - Wind Borne Speed (Req; Asako Izuko, Spellcraft 50. Cost; Blessing) {?}
Chapter 5: River of the Hour of the Wolf - Bluff the Lion Commander (Req; Asako Izuko, Seduction 40. Cost; Flattery) {?}
Chapter 5: River of the Hour of the Wolf - Buy Time with your Life (Req; Asako Izuko, Courage 40. Cost; DEATH) {?}
Chapter 6: Kyuden Bayushi - Deliver the Imperial Ambassador (Req; Etiquette 30. Cost; Asako Izuko) {Asako Courtier Ally, Miya Favor, Otomo favor, Phoenix Favor, Air}
SMUGGLER'S PORT
Prologue: Lonely Shore City - Investigate Smuggling Ring (Req; Investigation 5. Cost; n/a) {Water}
Chapter 1: Lonely Shore City - Assault the Smuggler's Camp (Req; Battle 5. Cost; n/a) {Crane Favor, Mantis Favor, Smuggler's Journal, Water}
Chapter 1: Lonely Shore City - Challenge the Captain of the Smugglers (Req; Iaijutsu 5. Cost; n/a) {Crane Favor, Mantis Favor, Smuggler's Journal}
Chapter 2: Yasuki Yashiki - Inquire with the Yasuki About the Smuggler's Journal (Req; Smuggler's Journal, Courtier 25. Cost; Crab Favor) {Air}
Chapter 3: Broken Wave City - Converse with Tsuruchi Izo (Req; Etiquette 25. Cost; Smuggler's Journal) {2 Sailors, Air}
Chapter 4: Thunder Dragon Bay - Pursue the Pirate Ship (Req; Sailors, Sailing 25. Cost; n/a) {?}
Chapter 4: Thunder Dragon Bay - Importune for Wind Borne Speed (Req; Spellcraft 25. Cost; n/a) {Air}
Chapter 5: Thunder Dragon Bay - Storm the Decks of the Pirate Ship (Req; Kenjutsu 25. Cost; 1-2 Sailors) {Mantis Ally, Ship Captian, Fire}
Chapter 5: Thunder Dragon Bay - Sink the Pirate Ships with Magic (Req; Spellcraft 25. Cost; Prayer) {Mantis Ally}
Chapter 5: Thunder Dragon Bay - Betray the Mantis and Join the Pirates [-H/F] (Req; Hired Thugs, Kenjutsu 25. Cost; 2 Sailors) {Mantis Sworn Enemy, Pirate Captain}
THE PERFECT GIFT
Prologue: Pleasure City - Assist Ide Xueyan Against Ruffians (Req; Investigation 5. Cost; n/a) {Water}
Chapter 1: Pleasure City - Fight the Ruffians (Req; Kenjutsu 5. Cost; n/a) {Delicate Teacup}
Chapter 1: Pleasure City - Rain Arrows Down on Ruffians (Req; Kyujutsu 5. Cost; n/a) {Delicate Teacup}
Chapter 1: Pleasure City - Smite the Ruffians with Magical Fire (Req; Spellcraft 5. Cost; n/a) {Delicate Teacup, Fire}
Chapter 1: Pleasure City - Call for the Imperial Guards [-G] (Req; Etiquette 3. Cost; n/a) {Delicate Teacup}
Chapter 2: Shiro Ide - Speak with Unicorn Courtiers About Teacup (Req; Delicate Teacup, Courtier 5. Cost; Blackmail) {?}
Chapter 2: Shiro Ide - Speak with the Karo About the Teacup (Req; Delicate Teacup, Etiquette 5. Cost; Unicorn Favor) {Air}
Chapter 2: Shiro Ide - Blackmail Retainers Into Giving Up Information [-H/F] (Req; Delicate Teacup, Seduction 5. Cost; Blackmail) {?}
Chapter 3: Kyuden Doji - Spot Ninja Laying in Wait (Req; Investigation 10. Cost; n/a) {Water}
Chapter 3: Kyuden Doji - Ambushed! (Req; Battle 5. Cost; n/a) {Fire}
Chapter 3: Kyuden Doji - Run From the Ninja [-G/-H/F] (Req; Athletics 5. Cost; n/a) {?}
Chapter 3: Kyuden Doji - Flee on Horseback [-G/-H/F] (Req; Horsemanship 5. Cost; n/a) {?}
Chapter 3: Kyuden Doji - Exchange Secret Ninja Hand Signals [-H/F] (Req; Stealth 10. Cost; Delicate Teacup) {?}
Chapter 4: Kyuden Doji - Audience with the Ide Daimyo (Req; Etiquette 3. Cost; Delicate Teacup) {Unicorn Favor, Air}
Chapter 5: Kyuden Doji - Display Grace and Poise at Tea Ceremony (Req; Art 5. Cost; n/a) {Unicorn Ally, Tea, Void}
Chapter 5: Kyuden Doji - Display Calm and Balance at Tea Ceremony (Req; Meditation 5. Cost; n/a) {Unicorn Ally, Tea, Void}
Chapter 5: Kyuden Doji - Try to Avoid Embarassment at Tea Ceremony [-G/-H/F] (Req; Etiquette 5. Cost; n/a) {Unicorn Ally, Tea, Void}
TOTURI'S EMISSARY
Prologue: Drowned Merchant River - Agree to Escort the Shogun Ambassador (Req; Toturi Supporter, Etiquette 40, minGlory 1000. Cost; n/a) {?}
Chapter 6: Kyuden Bayushi - Deliver Toturi Emissary to the Scorpion (Req; Etiquette 30. Cost; Ide Chang) {Ide Courtier Ally, Kaneka's Favor, Unicorn Favor, ?}
TREACHEROUS TERRAIN
Prologue: Hall of Ancestors - ? (Req; Etiquette 10. Cost; n/a) {Air}
Chapter 1: Hall of Ancestors - Offer to Help Asako Kato (Req; Etiquette 10. Cost; n/a) {Asako Ryoko, Air}
Chapter 2: Hall of Ancestors - Converse with Asako Kato (Req; Etiquette 10. Cost; n/a) {Rumor, Air}
Chapter 2: Hall of Ancestors - Converse with Asako Ryoko (Req; Courtier 20. Cost; n/a) {Rumor, Air}
Chapter 3: Lookout Mountain - Encounter with a Mad Monk (Req; Etiquette 15. Cost; n/a) {?}
Chapter 3: Lookout Mountain - Growl at Mad Monk (Req; Intimidation 15. Cost; n/a) {?}
Chapter 3: Lookout Mountain - Answer to Riddle [-G] (Req; Meditation 20. Cost; Riddle) {Clue, Favor of the Brotherhood, Void}
Chapter 4: Kyuden Ikoma - Politely Ignore Tonbo Ukiya (Req; Asako Ryoko, Etiquette 15. Cost; n/a) {Rumor, Air}
Chapter 4: Kyuden Ikoma - Intercede with Tonbo Ukiya (Req; Asako Ryoko, Courtier 25. Cost; n/a) {Rumor, Air}
Chapter 4: Kyuden Ikoma - Threaten Tonbo Ukiya (Req; Asako Ryoko, Intimidation 25. Cost; n/a) {Slander, Earth}
Chapter 5: Drowned Merchant River - Mysterious Mist (Req; Hunting 30 or Sailing 30. Cost; n/a) {Water}
Chapter 5: Drowned Merchant River - Tempest of Air (Req; Spellcraft 30. Cost; Prayer) {Air}
Chapter 5: Drowned Merchant River - Ignore the Mist (Req; n/a. Cost; n/a) {-}
Chapter 6: Drowned Merchant River - Stop the Kidnapping (Req; Asako Ryoko, Kyujutsu 40. Cost; n/a) {Void}
Chapter 6: Drowned Merchant River - Use Magic to Stop the Kidnapping (Req; Asako Ryoko, Spellcraft 25. Cost; Prayer) {Air}
Chapter 7: Drowned Merchant River - Turn Tonbo Ukiya over to Authorities (Req; Etiquette 10. Cost; n/a) {Air}
Chapter 7: Drowned Merchant River - Convince Tonbo Ukiya to Seppuku (Req; Intimidation 20. Cost; n/a) {Earth}
Chapter 7: Drowned Merchant River - Let Tonbo Ukiya Go [-H/F] (Req; n/a. Cost; n/a) {Void}
Chapter 8: Kyuden Tonbo - Wait Patiently at Border Checkpoint (Req; Etiquette 10. Cost; n/a) {Rumor, Air}
Chapter 8: Kyuden Tonbo - Use Authority at Border Checkpoint (Req; Writ of Authority: Magistrate or Taisa, Intimidation 10. Cost; n/a) {Rumor, Earth}
Chapter 8: Kyuden Tonbo - Use Influence at Border Checkpoint (Req; Courtier 20. Cost; Dragonfly favor) {rumor, rice, sake, Air}
Chapter 9: Dragon Heart Plain - Fight the Bloodspeaker Ambush (Req; Kenjutsu 25 or Kyujutsu 25. Cost; n/a) {Bloodspeaker ambush, Bloodspeaker's journal, Fire}
Chapter 9: Dragon Heart Plain - Burn the Bloodspeaker Ambush (Req; Spellcraft 25. Cost; Prayer) {Bloodspeaker ambush, Bloodspeaker's journal, Fire}
Chapter 9: Dragon Heart Plain - Join the Bloodspeaker Ambush (Req; ?, only Spider. Cost; ?) {?}
Chapter 10: Nikesake - Ignore the Mad Monk (Req; Asako Ryoko, Etiquette 10. Cost; n/a) {Robbed!, Air}
Chapter 10: Nikesake - Help the Mad Monk (Req; Asako Ryoko, Courtier 20. Cost; Flattery) {Robbed!, Favor of the Brotherhood, Air}
Chapter 10: Nikesake - Stop Thief! (Req; Asako Ryoko, Investigation 40. Cost; Clue) {Rumor, Water}
Chapter 11: Pale Oak Castle - Deliver Ryoko with the Letter (Req; Asako Ryoko, Etiquette 10, not Robbed. Cost; Asako Ryoko) {Phoenix ally, 3 Phoenix favor, Flattery, Air}
Chapter 11: Pale Oak Castle - Deliver Ryoko without the Letter (Req; Etiquette 10, Robbed!. Cost; Asako Ryoko, Robbed!) {Phoenix favor, Air}
WRIT OF JUSTICE
Prologue: Dragon's Guard City - Writ of Justice (Req; Writ of Authority: Magistrate, Etiquette 15. Cost; n/a) {Miya Favor, Air}
Chapter 1: North Hub Village - Encounter with Shosuro Adoka (Req; Etiquette 15. Cost; n/a) {Geisha, Flattery, Air}
Chapter 2: North Hub Village - Conversation with Otomo Sojin (Req; Etiquette 15. Cost; n/a) {Rumor/Air} <3/N>
Chapter 2: North Hub Village - Examine Ransom Note (Req; Lore 20. Cost; n/a) {Simple scroll/Fire} <3/N>
Chapter 2: North Hub Village - Conversation with Shosuro Adoka (Req; Courtier 20. Cost; n/a) {Lies/Air} <2/N>
Chapter 2: North Hub Village - Private word with Shosuro Adoka (Req; Stealth 20, only Scorpion. Cost; n/a) {Fire} <N>
Chapter 2: North Hub Village - Agree to Investigate Otomo Kokare's Disappearance (Req; Etiquette 15. Cost; n/a) {Air}
Chapter 3: North Hub Village - Question Otomo Sojin's House Servants (Req; Investigation 20 or Intimidation 20. Cost; n/a) {Rumor, Clue/Clue, Water} <6/N>
Chapter 3: North Hub Village - Question Arisa the Servant Girl (Req; Rumor, Investigation 30 or Intimidation 30. Cost; Rumor) {Clue, Flattery/Clue, Water} <3/N>
Chapter 3: North Hub Village - Search Otomo Kokare's Room (Req; Investigation 20. Cost; n/a) {Clue, Simple scroll, Sumi-e set/Clue, Water} <6/N>
Chapter 3: North Hub Village - Question Local Merchants (Req; Investigation 25 or Courtier 25. Cost; n/a) {Clue, Rumor/Clue, Water} <8/N>
Chapter 3: North Hub Village - Question Todai the Merchant (Req; Kitsuki technique, Investigation 25 or Courtier 25. Cost; Simple scroll) {Clue, Sumi-e set/Clue, Fire} <4/N>
Chapter 3: North Hub Village - Investigate Clues (Req; Clue, Investigation 20. Cost; Clue) {Simple scroll, Rumor, Slander/Water} <10>
Chapter 4: North Hub Village - Visit the Drunken Phoenix Gambling House [-G](Req; Investigation 20 or Etiquette 20. Cost; n/a) {Gold, Geisha, Opium/Clue, Water} <10/N>
Chapter 4: North Hub Village - Question Serving Girls [-G] (Req; Geisha, Investigation 20. Cost; Geisha) {Clue, Sake, Rumor/Clue, Water} <6/N>
Chapter 4: North Hub Village - Drink with Tomoji the Ronin [-G] (Req; Rumor, Investigation 25. Cost; Rumor, Sake) {Clue/Clue, Water} <4/N>
Chapter 4: North Hub Village - Sneak into the Back Room of the Gambling House [-H] (Req; Stealth 25. Cost; Ninja tricks) {Clue/Clue, Fire} <4/N>
Chapter 4: North Hub Village - Discover who Kidnapped Otomo Kokare (Req; Clue, Investigation 20. Cost; Clue) {Rumor, Slander, Otomo favor/Otomo favor, Water} <8>
Chapter 5: North Hub Village - Watch the Red Fox Inn (Req; Stealth 25 or Investigation 25. Cost; n/a) {Scouting reports, Rumor/Scouting reports, Fire} <3>
Chapter 5: North Hub Village - Call on the Red Fox Inn (Req; Etiquette 25. Cost; n/a) {Flattery/Lies, Air} <3>
Chapter 6: North Hub Village - Ransom Otomo Kokare [-H/F] (Req; Etiquette 25. Cost; n/a) {Lies, Air}
Chapter 6: North Hub Village - Fight your Way into the Red Fox Inn (Req; Kenjutsu 30 or Kyujutsu 30. Cost; n/a) {Focus/Focus, Fire} <25>
Chapter 6: North Hub Village - Sneak into the Red Fox Inn [-H] (Req; Stealth 30. Cost; Scouting reports) {Ninja tricks/Ninja tricks, Fire} <2>
Chapter 6: North Hub Village - Start a Gang War [-H/F] (Req; Courtier 30. Cost; Hired Thugs) {Scorpion favor, Opium/Scorpion favor, Air} <2>
Chapter 7: North Hub Village - Rescue Otomo Kokare (Req; Etiquette 5. Cost; n/a) {Otomo favor, Air}
Chapter 8: North Hub Village - Return Otomo Sojin's Son (Req; Etiquette 5. Cost; n/a) {Otomo favor, Scorpion favor, Otomo Courtier Ally, Air}