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Post by kentaro on Oct 5, 2011 18:28:07 GMT -5
Here's what I remember for starting locations: * Abduction - Nikesake * A Family's Loss - Drowned Merchant river * Behind Closed Doors - Dragon Guard City * The Perfect Gift - Pleasure City * As Driven Snow - Tsuma * Border Incident - Kyuden Doji * Smuggler's Port - I forgot. Sorry.
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 5, 2011 20:04:45 GMT -5
Thank you soooo much. I'll get started.
As Driven Snow – Starts in Tsuma Prologue: A Favor for Doji Otanu. Requires: Etiquette 5. Costs: 10 Fate. Rewards: 18 exp, 2 honor, Crane Favor, 1 Air.
Go to Mori Isawa
Chapter 1: Search for Lady Yuki’s Temple. Requires: Hunting 5. Costs: 10 fate. Rewards: 20 exp. Chapter1: Divine the Location of Lady Yuki’s Temple. Requires: Spellcraft 5. Costs: 8 fate, 2 koku. Rewards: 20 exp, 1 Water.
Chapter 2: Impress Lady Yuki with Your Sincerity. Requires: Courtier 5. Costs: 10 fate. Rewards: 20 exp. Chapter 2: Impress Lady Yuki with Your Artistry. Requires: Art 5. Costs: 9 fate, 1 koku, Origami Crane. Rewards: 18 exp, 2 honor, 1 Air. Chapter 2: Impress Lady Yuki with Your Piety. Requires: Meditation 5. Costs: 10 fate. Rewards: 20 exp, -2 glory, 2 honor.
Go to Kyuden Isawa
Chapter 3: Research Yuki no Onna in the Isawa Libraries. Requires: Lore 5. Costs: 10 fate. Rewards: 22 exp, -2 glory. Chapter 3: Perform Weather Control Experiments with the Isawa. Requires: Spellcraft 5. Costs: 7 fate, 3 koku. Rewards: 20 exp, 1 Air.
Go to Mori Isawa
Chapter 4: Escort Lady Yuki to Tsuma. Requires: Etiquette 5. Costs: 10 fate. Rewards: 18 exp, 2 glory, 1 Air.
Go to Tsuma.
Chapter 5: Escort Lady Yuki to Doji Otanu. Requires: Etiquette 5. Costs: 10 fate. Rewards: 16 exp, 4 glory, Crane Ally, Crane Favor, Chrysanthemum Blossum, 1 Air.
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 5, 2011 20:31:17 GMT -5
Border Incident – Starts in Kyuden Doji Prologue: Assist Doji Miyu. Requires: Etiquette 8, Crane Ally. Costs: 10 fate. Rewards: 18 exp, 2 glory, 1 Air.
Go to Three Sides River
Chapter 1: Looks for Signs of Battle. Requires: Hunting 8. Costs: 10 fate. Gains: 20 exp. Chapter 1: Interrogate Farmers. Requires: Investigation 8. Costs: 9 fate, 1 koku. Gains: 20 exp, 1 Water. (SHAME ON PEASENTS FOR LOOTING SAMURAI CORPSES!)
Chapter 2: Ask Looters What Happened. Requires: Investigation 8. Costs: 10 fate. Rewards: 21 exp, -1 glory, -1 honor, 1 infamy. Chapter 2: Drive Off Looters. Requires: Intimidation 8. Costs: 10 fate. Rewards: 20 exp. Chapter 2: Execute Looters. Requires: Kenjutsu 8. Costs: 10 fate. Rewards: 19 exp, 1 honor, 1 Fire.
Chapter 3: Tend Wounded Samurai’s Wounds. Requires: Lore 8. Costs: 9 fate, 1 koku. Rewards: 19 exp, 1 honor. Chapter 3: Heal Injured Samurai with Magic. Requires: Spellcraft 8. Costs: 10 fate. Rewards: 19 exp, 1 honor, 1 Water. Chapter 3: Slap Injured Samrai to His Senses. Requires: Intimdation 8. Costs: 10 fate. Rewards: 21 exp, -1 glory.
Chapter 4: Assist Daidoji Kado with His Seppuku. Requires: Kenjutsu 8. Costs: 10 fate. Rewards: 19 exp, 1 honor. Chapter 4: Encourage Daidoji Kado to Keep Living. Requires: Courage 8. Costs: 10 fate. Rewards: 20 exp. Chapter 4: Persuade Daidoji Kado Not to Seppuku. Requires: Courtier 8. Costs: 10 fate. Rewards: 20 exp, 1 Air.
Go to Kyuden Doji
Chapter 5: Report to Doji Miyu. Requires: Etiquette 8. Costs: 10 fate. Rewards: 20 exp, 1 Air.
Chapter 6: Speak in Favor of Peace. Requires: Courtier 8. Costs: 10 fate. Rewards: 20 exp, 5 glory. Chapter 6: Speak in Favor of War. Requires: Courtier 8. Costs: 10 fate. Rewards: 20 exp, 5 glory, Crane Favor, Writ of Authority: Magistrate, 1 Air. Chapter 6: Decline to Offer an Opinion. Requires: Etiquette 8. Costs: 20 fate. Rewards: 20 exp.
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 5, 2011 21:03:46 GMT -5
The Perfect Gift – Starts in Pleasure City. Prologue: Assist Ide Xueyan Against Ruffians. Requires: Investigation 5. Costs: 10 fate. Rewards: 20 exp, 1 Water.
Chapter 1: Fight the Ruffians. Requires: Kenjutsu 5. Costs: 10 fate. Rewards: 17 exp, 3 glory. Chapter 1: Rain Arrows Down on Ruffians. Requires: Kyujutsu 5. Costs: 10 fate. Rewards: 17 exp, 3 glory. Chapter 1: Smite the Ruffians with Magical Fire. Requires: Spellcraft 5. Costs: 10 fate. Rewards: 17 exp, 3 glory, Delicate Teacup, 1 Fire. Chapter 1: Call for the Imperial Guards. Requires: Etiquette 3. Costs: 10 fate. Rewards: 17 exp, -2 glory.
Go to Shiro Ide
Chapter 2: Speak with Unicorn Courtiers About Teacup. Requires: Courtier 5, Delicate Teacup. Costs: 8 fate, 2 koku, Blackmail. Rewards: 18 exp, 2 honor. Chapter 2: Speak with the Karo About the Teacup. Requires: Etiquette 5, Delicate Teacup. Costs: 7 fate, 3 koku, Unicorn Favor. Rewards: 17 exp, 1 glory, 2 honor, 1 Air. Chapter 2: Blackmail Retainers Into Giving Up Information. Requires: Seduction 5, Delicate Teacup. Costs: 7 fate, 3 koku, Blackmail. Rewards: 17 exp, -2 honor, 2 infamy.
Go to Kyuden Doji
Chapter 3: Spot Ninja Laying in Wait. Requires: Investigation 10. Costs: 10 fate. Rewards: 20 exp, 1 Water. Chapter 3: Ambushed!. Requires: Battle 5. Costs: 10 fate. Rewards: 15 exp, 3 glory. Chapter 3: Run From the Ninja. Requires: Athletics 5. Costs: 10 fate. Rewards: 15 exp, -5 glory, -5 honor, 1 infamy. Chapter 3: Flee on Horseback. Requires: Horsemanship 5. Costs: 10 fate. Rewards: 15 exp, -5 glory, -5 honor, 1 infamy. Chapter 3: Exchange Secret Ninja Hand Signals. Requires: Stealth 10. Costs: 10 Fate, Delicate Teacup. Rewards: 40 exp, -20 honor, 5 infamy.
Chapter 4: Audience with the Ide Daimyo. Requires: Etiquette 3. Costs: 10 fate, Delicate Teacup. Rewards: 15 exp, 5 glory, Unicorn Favor, 1 Air.
Chapter 5: Display Grace and Poise at Tea Ceremony. Requires: Art 5. Costs: 8 fate, 2 koku. Rewards: 20 exp, 5 glory, 5 honor, Unicorn Ally, Tea, 1 Void. Chapter 5: Display Calm and Balance at Tea Ceremony. Requires: Meditation 5. Costs: 10 fate. Rewards: 20 exp, 5 glory, 5 honor. Chapter 5: Try to Avoid Embarassment at Tea Ceremony. Requires: Etiquette 5. Costs: 8 fate, 2 koku. Rewards: 20 exp, -5 glory, -5 honor, 1 infamy.
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 5, 2011 21:08:14 GMT -5
Also, I know it's not a full write up, but Shigekazu, you might want to put at the end of Smuggler's port rough drafts of the three options so people know NOT to sink the ship unless they REALLY mean it. I can't remember the specifics, but it's something like:
Option 1: Board Ship. Uses Kenjutsu. Rewards: Ship Captain. Option 2: Burn the Ship down. Uses Spellcraft. Rewards: NOTHING GOOD. Option 3: Turn Against the Mantis. Rewards: Pirate Ship Captain.
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 7, 2011 19:03:52 GMT -5
Perfect Gift AMBUSHED gives a fire token, learned off another character I'm playing.
Also, Chapter 5, display calm and balance gives the same items as the other one I noted (unicorn ally, tea) and gives a void token.
Also in Chapter 4 of Border Incident, I assisted the seppuku and got a fire token.
Also in Chapter 6, I Counciled towards Peace, and I got the same items (crane favor, write of authority: magistrate) and an air token.
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 8, 2011 1:11:05 GMT -5
Abduction – Starts in Nikesake Prologue: Help Shiba Ayeko. Requires: Etiquette 5. Costs: 10 fate. Rewards: 18 exp, 1 glory, 1 honor, 1 Air.
Go to Kyuden Isawa
Chapter 1: Investigate Shiba Ichiro’s Disappearance. Requires: Investigation 5. Costs: 8 fate, 2 koku. Rewards: 20 exp, 1 Water. Chapter 1: Demand Information about Shiba Ichiro. Requires: Intimidation 5. Costs: 7 fate, 3 koku, Blackmail. Rewards: 20 exp, -2 honor, 1 infamy.
Go to Mori Isawa
Chapter 2: Track the Kidnappers to Their Lair. Requires: Hunting 2. Costs: 10 fate. Rewards: 20 exp, 1 Water.
Chapter 3: Battle the Bandits. Requires: Battle 5. Costs: 10 fate. Rewards: 15 exp, 5 glory, Gold, Light Armor, Yumi, 1 Water. Chapter 3: Challenge the Bandit Leader. Requires: Iaijutsu 5. Costs: 10 fate. Rewards: 12 exp, 4 glory, 4 honor. Chapter 3: Pay the Ransom. Requires: Etiquette 3. Costs: 5 fate, 5 koku. Rewards: 20 exp, -2 glory, 1 infamy. Chapter 3: Sneak in at Night to Rescue Ichiro. Requires: Stealth 5. Costs: 10 fate. Rewards: 20 exp, -2 honor, 2 infamy.
Go to Nikesake
Chapter 4: Return Shiba Ichiro to His Family. Requires: Etiquette 3. Costs: 10 fate. Rewards: 14 exp, 4 glory, 2 honor, Phoenix Ally, Phoenix Favor, 1 Air.
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 8, 2011 1:34:36 GMT -5
Behind Closed Doors – Starts in Dragon’s Guard City Prologue: An Invitation to Dinner. Requires: Etiquette 5. Costs: 8 fate, 2 koku. Rewards: 18 exp, 2 glory, 1 Air.
Chapter 1: Make Conversation at Dinner. Requires: Courtier 5. Costs: 10 fate. Rewards: 20 exp. Chapter 1: Notice Something is Wrong. Requires: Investigation 5. Costs: 10 fate. Rewards: 20 exp. (I did this one, but I didn’t receive a token at all. Bug?) Chapter 1: Slip Away from Dinner to Search the House. Requires: Stealth 5. Costs: 10 fate. Rewards: 20 exp, -2 honor.
Chapter 2: Attack the Oni. Requires: Kenjutsu 5. Costs: 10 fate. Rewards: 15 exp, 5 glory. Chapter 2: Strike the Oni in a Vulnerable Spot. Requires: Shadowlands 5, Jade. Costs: 10 fate. Rewards: 15 exp, 5 glory. Chapter 2: Blast the Oni with Magic. Requires: Spellcraft 5. Costs: 10 fate. Rewards: 15 exp, 5 glory, 1 Fire.
Chapter 3: Explain the Situation to the Magistrate. Requires: Courtier 5. Costs: 7 fate, 3 koku. Rewards: 18 exp, 2 glory, Mantis Ally, Mantis Favor, 1 Air. Chapter 3: Cover up What Happened. Requires: Stealth 5. Costs: 5 fate, 5 koku. Rewards: 20 exp, -4 honor, 2 infamy. Chapter 3: Assist Yoritomo Senshi’s Seppuku. Requires: Kenjutsu 5. Costs: 10 fate. Rewards: 18 exp, 5 honor.
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Post by Bayushi Nemoshi on Oct 9, 2011 11:08:50 GMT -5
Inquire with the Yasuki about the Smuggler's Journal
Chapter 2 of Smuggler's Port
The Yasuki are well-versed in commerce. Perhaps they might have some insight into this mysterious journal.
Required: Courtier 25 smuggler's journal Cost: 15 fate 5 koku Crab favor Rewards: 24 exp
I dont have Courtier 25 so i am unable to complete to list rewards and next place.
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 10, 2011 12:03:12 GMT -5
Funny that you should post about that Bayushi Nemoshi.
Smuggler’s Port – Starts in Lonely Shore City Prologue: Investigate Smuggling Ring. Requires: Investigation 5. Costs: 8 fate, 2 koku. Rewards: 20 exp, 1 Water.
Chapter 1: Assault the Smuggler’s Camp. Requires: Battle 5. Costs: 15 fate. Rewards: 25 exp, 5 glory, Crane Favor, Mantis Favor, Smuggler’s Journal, 1 Water. Chapter 1: Challenge the Captain of the Smugglers. Requires: Iaijutsu 5. Costs: 10 fate. Rewards: 14 exp, 3 glory, 3 honor.
Go to Yasuki Yashiki
Chapter 2: Inquire with the Yasuki About the Smuggler’s Journal. Requires: Courtier 25, Smuggler’s Journal. Costs: 15 fate, 5 koku, Crab Favor. Rewards: 24 exp, 1 Air.
Go to Broken Wave City
Chapter 3: Converse with Tsuruchi Izo. Requires: Etiquette 25. Costs: 15 fate, Smuggler’s Journal. Rewards: 22 exp, 1 glory, 2 Sailors, 1 Air.
Go to Thunder Dragon Bay
Chapter 4: Pursue the Pirate Ship. Requires: Sailing 25, Sailors. Costs: 15 fate. Rewards: 22 exp, 1 glory. Chapter 4: Importune for Wind Borne Speed. Requires: Spellcraft 25. Costs: 15 fate, blessing. Rewards: 22 exp, 1 glory, 1 Air.
Chapter 5: Storm the Decks of the Pirate Ship. Requires: Kenjutsu 25. Costs: 15 fate, 1-2 Sailors. Rewards: 22 exp, 5 glory, Ship Captain. Chapter 5: Sink the Pirate Ships with Magic. Requires: Spellcraft 25. Costs: 15 fate, Prayer. Rewards: 22 exp, 5 glory. Chapter 5: Betray the Mantis and Join the Pirates. Requires: Kenjutsu 25, Hired Thugs. Costs: 15 fate, 2 Sailors. Rewards: 22 exp, -5 honor, 5 infamy, Pirate Captain.
I havn't done the final action yet, because I want Ship captain and don't have Kenjutsu 25 yet, but that's the whole line, if I remember... maybe one more step.
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Post by Bayushi Nemoshi on Oct 13, 2011 18:53:15 GMT -5
Make conversation at dinner Chapter 1 of Behind Closed Doors You try to lighten up the mood with some casual conversation.
REQ:Courtier 5
COST:10 fate
REWARD: 20 exp
Complete Text: You used 10 fate.
"I must confess, I could use your assistance," admits Yoritomo Senshi. "A terrible oni dwells in a hidden room of my house." You gained 20 exp. You mastered that action! You gain 1 Air!
Attack the oni Chapter 2 of Behind Closed Doors You draw your weapons. Now is the time for action!
REQ:Kenjutsu 5
COST:10 fate
REWARD:15 exp, 5 glory
Complete Text: You used 10 fate.
You strike the oni down! You gained 15 exp, 5 glory. You mastered that action! You gain 1 Fire!
Cover up what happened Chapter 3 of Behind Closed Doors Your host's reputation could be greatly harmed if word of this ever leaked out. Perhaps it would be best if no one knew what transpired here tonight.
REQ: Stealth 5
COST: 5 fate, 5 koku
REWARD: 20 exp, -4 honor, 2 infamy
Complete Text: You used 5 fate, 5 koku.
A few koku in the right places goes a long way. "Thank you for your assistance," says Yoritomo Senshi. "I swear I will repay the favor someday." You gained 20 exp, -4 honor, 2 infamy. You received Mantis ally, Mantis favor, blackmail. You mastered that action! You gain 1 Fire!
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 13, 2011 21:47:47 GMT -5
So, I finally got around to Chapter five of Smuggler's Port, I did the top action "Chapter 5: Storm the Decks of the Pirate Ship. Requires: Kenjutsu 25. Costs: 15 fate, 1-2 Sailors."
My total rewards were: 22 exp, 5 glory, Ship Captain, Mantis Ally, and 1 Fire.
Also, I was doing Treacherous Terrain Chapter 5, I chose "Ignore the Mist" as it was the only one you didn't have data on, and I did NOT get a token for mastery, perhaps this is a bug?
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Zeure
Crane Clan
Crane Clan ? Samurai ? Duelist ? Artisan ? Guardian of Metal ? Unique
Posts: 826
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Post by Zeure on Oct 15, 2011 9:15:00 GMT -5
Treacherous Terrain Chapter 10 - Help the Mad Monk. Requires: Courtier 20, Asako Ryoko. Costs: 14 fate, Flattery. Rewards: 20 exp, 2 honor, Robbed!, Favor of the Brotherhood, 1 Air.
How about those two thoughts I've had about possible bugs? Can you just not receive mastery ring tokens for some stuff? Shall I make a post in the bug thread?
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Post by Mirumoto Shigekazu on Oct 15, 2011 11:59:10 GMT -5
You definetly should. As I remember such thing happened before long time ago.
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Post by Mirumoto Shigekazu on Nov 3, 2011 0:49:17 GMT -5
WRIT OF JUSTICE Prologue: Dragon's Guard City - Writ of Justice (Req; Writ of Authority: Magistrate, Etiquette 15. Cost; n/a) {Miya Favor, Air} Chapter 1: North Hub Village - Encounter with Shosuro Adoka (Req; Etiquette 15. Cost; n/a) {Geisha, Flattery, Air} Chapter 2: North Hub Village - Conversation with Otomo Sojin (Req; Etiquette 15. Cost; n/a) {?} Chapter 2: North Hub Village - Examine Ransom Note (Req; Lore 20. Cost; n/a) {?} Chapter 2: North Hub Village - Conversation with Shosuro Adoka (Req; Courtier 20. Cost; n/a) {?} Chapter 2: North Hub Village - Agree to Investigate Otomo Kokare's Disappearance (Req; Etiquette 15. Cost; n/a) {?}
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