Post by Jay Luo on Mar 7, 2012 18:28:26 GMT -5
The Crab have called a war council at Lonely Shore City to consider their options, as reports arrive of a Scorpion attack on Clearwater Village and a Crane army being raised at Seawatch Castle.
Meanwhile, the Mantis, driven off the mainland, have resorted to hiring their troops out to the highest bidder, while rebuilding ships at Iron Turtle City.
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Regarding the "fairness" issue, I do try to follow the guidelines I've previously posted as much as possible, but certainly can understand how some people may feel certain results are "unfair". Unfortunately, I cannot perfectly make everyone happy on this subject, but let me try to explain my actions at Castle of the Swift Sword so far:
* With the arrival of Toturi's Army I added 5 pro-Toturi actions and 2 pro-Hantei actions.
* I also deleted 1 action from each side, with the reasoning that "preparing for the battle" actions no longer made sense in the context of a battle that had been going on for months. It has since been pointed out that the removed pro-Toturi action had a LOT more clicks than the removed pro-Hantei action. I'm afraid I did not consider the number of clicks when doing this; I just viewed it as "removing 1 action from each side". Sorry about that.
* In the second wave of actions I added 2 more pro-Toturi actions and 1 more pro-Hantei action.
* When considering the costs and rewards of each action, I made an effort to make the pro-Toturi actions have more synergy. For example, more of the pro-Toturi actions drop troops or other items you can immediately use; many of the pro-Hantei actions require obscure items that come from remote locations.
* I kinda figured the "Battle" contest would lean towards the pro-Toturi side, since the great majority of clans specializing in Battle ended up joining that side.
Anyway, I *have* tried to set up the battle actions to favor the side that I believe should have the tactical advantage. However, I don't really want to simply decree "This side wins; that side loses" because I really like giving players the ability to affect the plot (even when this ends up taking the plot in a different direction than I had planned). I'll admit that I may not have done this perfectly, but I hope this helps explain what my thinking was, at least.
Meanwhile, the Mantis, driven off the mainland, have resorted to hiring their troops out to the highest bidder, while rebuilding ships at Iron Turtle City.
----
Regarding the "fairness" issue, I do try to follow the guidelines I've previously posted as much as possible, but certainly can understand how some people may feel certain results are "unfair". Unfortunately, I cannot perfectly make everyone happy on this subject, but let me try to explain my actions at Castle of the Swift Sword so far:
* With the arrival of Toturi's Army I added 5 pro-Toturi actions and 2 pro-Hantei actions.
* I also deleted 1 action from each side, with the reasoning that "preparing for the battle" actions no longer made sense in the context of a battle that had been going on for months. It has since been pointed out that the removed pro-Toturi action had a LOT more clicks than the removed pro-Hantei action. I'm afraid I did not consider the number of clicks when doing this; I just viewed it as "removing 1 action from each side". Sorry about that.
* In the second wave of actions I added 2 more pro-Toturi actions and 1 more pro-Hantei action.
* When considering the costs and rewards of each action, I made an effort to make the pro-Toturi actions have more synergy. For example, more of the pro-Toturi actions drop troops or other items you can immediately use; many of the pro-Hantei actions require obscure items that come from remote locations.
* I kinda figured the "Battle" contest would lean towards the pro-Toturi side, since the great majority of clans specializing in Battle ended up joining that side.
Anyway, I *have* tried to set up the battle actions to favor the side that I believe should have the tactical advantage. However, I don't really want to simply decree "This side wins; that side loses" because I really like giving players the ability to affect the plot (even when this ends up taking the plot in a different direction than I had planned). I'll admit that I may not have done this perfectly, but I hope this helps explain what my thinking was, at least.