Post by Kasuga Shinobu on Mar 22, 2011 18:32:09 GMT -5
Strategies
Embracing Fate
Kiho
Limited: Target your Dishonored Monk or Shugenja: Rehonor them and give them +3F. They contribute force even while bowed and can not be dishonored. Destroy them at the end of the turn.
Not all are brave enough to face their fate.
FV2
Exploiting Awe
Dark Virtue
Battle: Target your Paragon personality: Bow an opposing personality with lower Chi. If this bowed a personality, you may move your Paragon home. Lose 3 Honor.
"Out of my way worm. You are not worth destroying."
FV4
Flanking Charge
0G
Reaction: Bow one of his Cavalry followers: Negate the moving of a personality to the current battlefield. If your follower is attached to a Commander Personality, give the Personality +1F.
"A decisive charge will always beat an unaware enemy, assuming you know when and where." - Utaku Kasumi
FV1
Hold the Gates
Battle: Even if you have no units at the current battlefield, target an enemy unit there and bow your unit with a higher gold cost at any location: Increase the Provinces strength by the Gold cost difference.
Battle: Bow your target follower: Destroy a Region attached to the current battlefield's province.
FV1
Needed Supplies
0G
Open/Battle: Target your unbowed Kensei Personality: Attach a non-Unique weapon to that personality. You may take an additional action appropriate to that phase.
"The sword is sacred, but once you need to equip your ten thousandth troop, all weapons start looking the same." - Mirumoto Ujo
FV3
Regret
0G
Reaction: When an honorable personality is destroyed at a location where a dishonored personality is also present, his controller loses 2 honor.
Regret is a sin, but all Samurai sin.
FV1
Troops for the Front
2G
Battle: Target your Commander Personality: Search your deck for a follower with a gold cost of 3 or less and attach the follower to your Commander ignoring costs.
The war with the yobanjin seemed to have no end. More and more troops were needed on the front lines.
RV1
Tainted Provisions
Open: If it is not your turn, Bow your target Shadowlands Personality: He taints the enemy supplies. Bow 1-3 enemy personalities with 0 to 1 Force or 1 Chi.
"Doji-sama, whatever is wrong? I hope my jerky is to your tastes."
FV3
Wise Strategy
Open: Bow a Holding: Attackers abilities that allow an action before the Defender’s first normal opportunity to act or pass are negated until the end of the turn.
Battle: Bow one of your attachments at the current battlefield: Destroy a terrain.
FV2
Embracing Fate
Kiho
Limited: Target your Dishonored Monk or Shugenja: Rehonor them and give them +3F. They contribute force even while bowed and can not be dishonored. Destroy them at the end of the turn.
Not all are brave enough to face their fate.
FV2
Exploiting Awe
Dark Virtue
Battle: Target your Paragon personality: Bow an opposing personality with lower Chi. If this bowed a personality, you may move your Paragon home. Lose 3 Honor.
"Out of my way worm. You are not worth destroying."
FV4
Flanking Charge
0G
Reaction: Bow one of his Cavalry followers: Negate the moving of a personality to the current battlefield. If your follower is attached to a Commander Personality, give the Personality +1F.
"A decisive charge will always beat an unaware enemy, assuming you know when and where." - Utaku Kasumi
FV1
Hold the Gates
Battle: Even if you have no units at the current battlefield, target an enemy unit there and bow your unit with a higher gold cost at any location: Increase the Provinces strength by the Gold cost difference.
Battle: Bow your target follower: Destroy a Region attached to the current battlefield's province.
FV1
Needed Supplies
0G
Open/Battle: Target your unbowed Kensei Personality: Attach a non-Unique weapon to that personality. You may take an additional action appropriate to that phase.
"The sword is sacred, but once you need to equip your ten thousandth troop, all weapons start looking the same." - Mirumoto Ujo
FV3
Regret
0G
Reaction: When an honorable personality is destroyed at a location where a dishonored personality is also present, his controller loses 2 honor.
Regret is a sin, but all Samurai sin.
FV1
Troops for the Front
2G
Battle: Target your Commander Personality: Search your deck for a follower with a gold cost of 3 or less and attach the follower to your Commander ignoring costs.
The war with the yobanjin seemed to have no end. More and more troops were needed on the front lines.
RV1
Tainted Provisions
Open: If it is not your turn, Bow your target Shadowlands Personality: He taints the enemy supplies. Bow 1-3 enemy personalities with 0 to 1 Force or 1 Chi.
"Doji-sama, whatever is wrong? I hope my jerky is to your tastes."
FV3
Wise Strategy
Open: Bow a Holding: Attackers abilities that allow an action before the Defender’s first normal opportunity to act or pass are negated until the end of the turn.
Battle: Bow one of your attachments at the current battlefield: Destroy a terrain.
FV2