Post by Kasuga Shinobu on Mar 22, 2011 18:37:42 GMT -5
Regions
Bay of the Golden Sun
Singular
Open: If it is not your turn, target an unaligned human personality you control and dishonor them: a target player discards the Imperial Favor.
Even with the burnt shell of Otosan Uchi on the horizon, the Tortoise still keep the home given to them with full conviction.
Distant Lands
Singular
Cavalry Personalities may only assign to battles at this province during the Infantry phase
Reaction: Before an event would resolve, destroy Distant Lands: its effects do not happen.
Wars come and go, seasons change. Some lands stay the same.
Northern Steppes
Singular
Battle: Bow Northern Steppes: Straighten a target Cavalry of Scout card at the current battlefield.
"Even if we can't get to Mountain Watch Keep, we still have scouts up north. Things look grim." - Shinjo Koji
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Events
Dockside Meeting
Until the start of your turn 2 turns from now, your Dishonored personalities gain +1F and the ability "Reaction: When paying a gold cost on a Strategy card, bow this personality: Produce 1 Gold".
There are places enough in the Empire where criminals can avoid the eyes of magistrates.
The Shogun's March
Until the end of the game, you may not take the rulebook Battle action that has a cost of discarding the Imperial Favor.
Until the end of the game, you gain the effect: "If any enemy units are at the current battlefield, discard the Imperial Favor: move a target personality there."
Winter Court
Winter
Each player may search their fate deck for a political strategy, show it and put it into their hand. If a player has no political strategy to draw in this way, they must choose and discard a card instead.
The Kami Overflow
Until the begining of your second turn fom now, all personalities are considered Shugenja for all costs and effect.
Very few samurai are born with the ability to speak to the kami. Sometimes however, things become a little easier.
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Holdings
Ancient Temple
2G
Temple
Bow to produce 2G.
Reaction: Whenever one of your Monk or Shugenja performs a kiho action on a strategy, bow this card: Gain 1 Honor.
A temple from before the Kami fell. Old but still revered.
Castle Keep
5G
Singular * Castle
If you are the defender and have only 1 province left, your province has +3 strength.
Bow this card to produce 3 gold, or 4 gold if you control an Experienced Personality.
"They have gotten this far. No further! We must protect our lord!"
Drunken Retainer
2G
Retainer
When you bring Drunken Retainer into play, Lose 1 Honor.
Bow to produce 2G.
Reaction: Whenever one of your personalities would be dishonored, destroy Drunken Retainer: Negate that Dishonoring. Gain 1 Honor.
Forest Clearing
0G
Forest
You must bow a nonhuman card you control as an additional cost of bringing Forest Clearing into play.
Bow to produce 1G.
Battle: Target your nonhuman personality: Move them home.
"There are not many places truly free anymore from human hands. I cherish each of them." - Kitsune Maiko
Mountain Terraces
3G
Mountain * Farm
Bow to produce 2G or 3G for a Follower.
Reaction: Even if this card is bowed, when you produce gold from any source other than bowing a holding or stronghold: Produce 1G.
Nakodo
3G
Retainer
Bow to Produce 2G
Reaction: When bringing a Personality into play from one of your provinces that does not share your clan alignment, bow this card: Produce 3G.
Rich Fields
4G
Farm
Bow to produce 2G, or 3G if you control any other Farms.
Limited: Bow this Holding, unless you are Lion Clan: Give your target personality a 1F Ashigaru Follower.
Supply Station
4G
Unique
Bow to produce 2G.
Reaction: When you are paying for an attachment card, bow Supply Station: Produce all but 1g of the cost of the attachment.
Bay of the Golden Sun
Singular
Open: If it is not your turn, target an unaligned human personality you control and dishonor them: a target player discards the Imperial Favor.
Even with the burnt shell of Otosan Uchi on the horizon, the Tortoise still keep the home given to them with full conviction.
Distant Lands
Singular
Cavalry Personalities may only assign to battles at this province during the Infantry phase
Reaction: Before an event would resolve, destroy Distant Lands: its effects do not happen.
Wars come and go, seasons change. Some lands stay the same.
Northern Steppes
Singular
Battle: Bow Northern Steppes: Straighten a target Cavalry of Scout card at the current battlefield.
"Even if we can't get to Mountain Watch Keep, we still have scouts up north. Things look grim." - Shinjo Koji
=======================
Events
Dockside Meeting
Until the start of your turn 2 turns from now, your Dishonored personalities gain +1F and the ability "Reaction: When paying a gold cost on a Strategy card, bow this personality: Produce 1 Gold".
There are places enough in the Empire where criminals can avoid the eyes of magistrates.
The Shogun's March
Until the end of the game, you may not take the rulebook Battle action that has a cost of discarding the Imperial Favor.
Until the end of the game, you gain the effect: "If any enemy units are at the current battlefield, discard the Imperial Favor: move a target personality there."
Winter Court
Winter
Each player may search their fate deck for a political strategy, show it and put it into their hand. If a player has no political strategy to draw in this way, they must choose and discard a card instead.
The Kami Overflow
Until the begining of your second turn fom now, all personalities are considered Shugenja for all costs and effect.
Very few samurai are born with the ability to speak to the kami. Sometimes however, things become a little easier.
==========================
Holdings
Ancient Temple
2G
Temple
Bow to produce 2G.
Reaction: Whenever one of your Monk or Shugenja performs a kiho action on a strategy, bow this card: Gain 1 Honor.
A temple from before the Kami fell. Old but still revered.
Castle Keep
5G
Singular * Castle
If you are the defender and have only 1 province left, your province has +3 strength.
Bow this card to produce 3 gold, or 4 gold if you control an Experienced Personality.
"They have gotten this far. No further! We must protect our lord!"
Drunken Retainer
2G
Retainer
When you bring Drunken Retainer into play, Lose 1 Honor.
Bow to produce 2G.
Reaction: Whenever one of your personalities would be dishonored, destroy Drunken Retainer: Negate that Dishonoring. Gain 1 Honor.
Forest Clearing
0G
Forest
You must bow a nonhuman card you control as an additional cost of bringing Forest Clearing into play.
Bow to produce 1G.
Battle: Target your nonhuman personality: Move them home.
"There are not many places truly free anymore from human hands. I cherish each of them." - Kitsune Maiko
Mountain Terraces
3G
Mountain * Farm
Bow to produce 2G or 3G for a Follower.
Reaction: Even if this card is bowed, when you produce gold from any source other than bowing a holding or stronghold: Produce 1G.
Nakodo
3G
Retainer
Bow to Produce 2G
Reaction: When bringing a Personality into play from one of your provinces that does not share your clan alignment, bow this card: Produce 3G.
Rich Fields
4G
Farm
Bow to produce 2G, or 3G if you control any other Farms.
Limited: Bow this Holding, unless you are Lion Clan: Give your target personality a 1F Ashigaru Follower.
Supply Station
4G
Unique
Bow to produce 2G.
Reaction: When you are paying for an attachment card, bow Supply Station: Produce all but 1g of the cost of the attachment.