Post by Kasuga Shinobu on Mar 22, 2011 19:00:35 GMT -5
Keep of the Tsuruchi Records - Mantis Clan Stronghold
7PS/4G/2H
After an attack is declared against you: Straighten your Stronghold
Battle: Ranged 4 attack.
Battle: Ranged 3 attack.
Battle: Ranged 2 attack.
Battle: Ranged 1 attack.
"Keep the records safe, at all costs!"
Valley of the Moshi - Mantis Clan Stronghold
7PS/4G/3H
Temple
Open/Battle: Bow a Temple: you may attach a spell to your target Shugenja personality from your hand or discard pile. If this attached a spell, gain 2 honor.
Mantis Clan Personalities
Kitsune Keshi - 2/3
4/9/3
Mantis Clan * Shugenja * Daimyo * Experienced * Unique * Loyal
Open: Bow one of your spells and target an enemy personality: the enemy leader may take away all his keywords and printed abilities. If he does not, gain 2 honor.
Moshi Shizumaru - 1/3
3/8/2
Mantis Clan * Shugenja * Naval
Battle: Bow Shizumaru and target an enemy Personality with no attachments, or 1 to 3 Personalities with 0 gold cost. Bow them. Destroy them if they have lower Chi and Personal Honor than Shizumaru.
Tsuruchi Kourin - 5/3
1/10/1
Mantis Clan * Clan Champion * Experienced * Unique * Loyal
Ranged Attacks made by personalities in Kourin's army may not have their strength reduced.
Battle: Bow Kourin, and you may bow a holding: Ranged 7 Attack. If you bowed a holding, this may target a personality with attached followers.
Tsuruchi Taikiumi - 3/4
2/8/2
Mantis Clan * Samurai * Naval * Magistrate * Bounty Hunter
Open/Battle: Target an enemy personality with lower Personal Honor than Taikiumi's Chi: Reduce their Force by Taikiumi's Force. Increase Taikiumi's Force by the target's base Personal Honor.
Tsuruchi Maiku - 3/2
1/6/1
Mantis Clan * Bounty Hunter
Reaction: When a personality is moved home from the current battlefield: Ranged 4 attack that must target that personality or one of his followers.
Even as the Yoritomo spent more time on the seas and their islands, the Tsuruchi spread out over the land.
Yoritomo Saigo - 4/2
-/7/1
Mantis Clan * Samurai * Naval
Battle: Bow Saigo: Move an opposing personality home. If the opposing personality was bowed or had no attachments, you may move Saigo home. If he moved, straighten him.
7PS/4G/2H
After an attack is declared against you: Straighten your Stronghold
Battle: Ranged 4 attack.
Battle: Ranged 3 attack.
Battle: Ranged 2 attack.
Battle: Ranged 1 attack.
"Keep the records safe, at all costs!"
Valley of the Moshi - Mantis Clan Stronghold
7PS/4G/3H
Temple
Open/Battle: Bow a Temple: you may attach a spell to your target Shugenja personality from your hand or discard pile. If this attached a spell, gain 2 honor.
Mantis Clan Personalities
Kitsune Keshi - 2/3
4/9/3
Mantis Clan * Shugenja * Daimyo * Experienced * Unique * Loyal
Open: Bow one of your spells and target an enemy personality: the enemy leader may take away all his keywords and printed abilities. If he does not, gain 2 honor.
Moshi Shizumaru - 1/3
3/8/2
Mantis Clan * Shugenja * Naval
Battle: Bow Shizumaru and target an enemy Personality with no attachments, or 1 to 3 Personalities with 0 gold cost. Bow them. Destroy them if they have lower Chi and Personal Honor than Shizumaru.
Tsuruchi Kourin - 5/3
1/10/1
Mantis Clan * Clan Champion * Experienced * Unique * Loyal
Ranged Attacks made by personalities in Kourin's army may not have their strength reduced.
Battle: Bow Kourin, and you may bow a holding: Ranged 7 Attack. If you bowed a holding, this may target a personality with attached followers.
Tsuruchi Taikiumi - 3/4
2/8/2
Mantis Clan * Samurai * Naval * Magistrate * Bounty Hunter
Open/Battle: Target an enemy personality with lower Personal Honor than Taikiumi's Chi: Reduce their Force by Taikiumi's Force. Increase Taikiumi's Force by the target's base Personal Honor.
Tsuruchi Maiku - 3/2
1/6/1
Mantis Clan * Bounty Hunter
Reaction: When a personality is moved home from the current battlefield: Ranged 4 attack that must target that personality or one of his followers.
Even as the Yoritomo spent more time on the seas and their islands, the Tsuruchi spread out over the land.
Yoritomo Saigo - 4/2
-/7/1
Mantis Clan * Samurai * Naval
Battle: Bow Saigo: Move an opposing personality home. If the opposing personality was bowed or had no attachments, you may move Saigo home. If he moved, straighten him.