Post by Kasuga Shinobu on Mar 22, 2011 19:02:57 GMT -5
Kagoki - Scorpion Clan Stronghold
7/4/3
All honor losses to you caused by cards you own are increased by 1.
Battle: Target one of your Honorable Personalities: Bow a target Dishonorable Personality. If this bowed a Personality, you may straighten your Personality.
"Kagoki is said to provide honest scorpion. How humorous people can be!" - Otomo Asano
Painted City - Scorpion Clan Stronghold
7/4/1
Reaction: Even if your stronghold is bowed, when an opponent targets one of your Ninja or Actor personalities: it targets another actor or Ninja of your choice at the current location, if legal.
"I never seem to see the same officials twice when I visit. How strange." - Otomo Asano
Scorpion Clan Personalities
Bayushi Matashi - 3/3
-/8/1
Scorpion Clan * Samurai * Courtier * Hatamoto
Reaction: Whenever your target Scorpion Clan personality would be dishonored, dishonor Matashi: Negate your first personality's dishonoring.
"Dishonor before disloyalty, it is the true test of a samurai to break a promise to protect his brother."
Bayushi Sasori - 4/2
-/6/0
Scorpion Clan * Samurai
Sasori can not be sent home by other players abilities or effects as long as you control the Imperial Favor.
Some wonder how the Scorpion have thrived despite the stigma they carry. The Scorpion know, but will never tell.
Bayushi Senshi - 7/5
2/11/2
Scorpion Clan * Clan Champion * Samurai * Kensai * Experienced * Loyal * Unique
Lion Clan personalities cost 1 less gold for you while you control Senshi.
Battle: Bow one of Senshi's weapons: Senshi enacts the vengeance of the Scorpion. Destroy a target personality with no weapon or armor attachments, or a target Dishonorable personality. If this destroyed a personality, rehonor one of your target personalities.
Shosuro Aroru - 2/3
-/7/0
Scorpion Clan * Ninja * Duelist
Reaction: If an enemy action is redirected to Aroru from an initial target, he gains +1F and +1 Chi. You may move hime home or to a battlefield where he would be opposed. If he is no longer a legal target, negate the action's effects.
Shosuro Ichiro - 1/4
-/7/1
Scorpion Clan * Loyal * Actor * Courtier * Daimyo * Experienced * Unique
Open: Target one of your honorable personalities: the controller of a target dishonorable personality losses 2 honor. They may not assign to battles until the end of the turn.
"Why Moto-san, how EVER did you make such a mess?"
Soshi Kiso - 1/3
0/8/3
Scorpion Clan * Shugenja * Junshin * Daimyo * Experienced * Unique * Loyal
Reaction: When one of your personalities becomes dishonored, bow Kiso or one of his spells: negate the dishonoring.
Open: Target a dishonorable Personality: he does not contribute his force to battle resolutions this turn.
"Senshi-sama's example has set a different path for the Scorpion. I am not sure if it is better or more frightening." - Doji Mizuno
7/4/3
All honor losses to you caused by cards you own are increased by 1.
Battle: Target one of your Honorable Personalities: Bow a target Dishonorable Personality. If this bowed a Personality, you may straighten your Personality.
"Kagoki is said to provide honest scorpion. How humorous people can be!" - Otomo Asano
Painted City - Scorpion Clan Stronghold
7/4/1
Reaction: Even if your stronghold is bowed, when an opponent targets one of your Ninja or Actor personalities: it targets another actor or Ninja of your choice at the current location, if legal.
"I never seem to see the same officials twice when I visit. How strange." - Otomo Asano
Scorpion Clan Personalities
Bayushi Matashi - 3/3
-/8/1
Scorpion Clan * Samurai * Courtier * Hatamoto
Reaction: Whenever your target Scorpion Clan personality would be dishonored, dishonor Matashi: Negate your first personality's dishonoring.
"Dishonor before disloyalty, it is the true test of a samurai to break a promise to protect his brother."
Bayushi Sasori - 4/2
-/6/0
Scorpion Clan * Samurai
Sasori can not be sent home by other players abilities or effects as long as you control the Imperial Favor.
Some wonder how the Scorpion have thrived despite the stigma they carry. The Scorpion know, but will never tell.
Bayushi Senshi - 7/5
2/11/2
Scorpion Clan * Clan Champion * Samurai * Kensai * Experienced * Loyal * Unique
Lion Clan personalities cost 1 less gold for you while you control Senshi.
Battle: Bow one of Senshi's weapons: Senshi enacts the vengeance of the Scorpion. Destroy a target personality with no weapon or armor attachments, or a target Dishonorable personality. If this destroyed a personality, rehonor one of your target personalities.
Shosuro Aroru - 2/3
-/7/0
Scorpion Clan * Ninja * Duelist
Reaction: If an enemy action is redirected to Aroru from an initial target, he gains +1F and +1 Chi. You may move hime home or to a battlefield where he would be opposed. If he is no longer a legal target, negate the action's effects.
Shosuro Ichiro - 1/4
-/7/1
Scorpion Clan * Loyal * Actor * Courtier * Daimyo * Experienced * Unique
Open: Target one of your honorable personalities: the controller of a target dishonorable personality losses 2 honor. They may not assign to battles until the end of the turn.
"Why Moto-san, how EVER did you make such a mess?"
Soshi Kiso - 1/3
0/8/3
Scorpion Clan * Shugenja * Junshin * Daimyo * Experienced * Unique * Loyal
Reaction: When one of your personalities becomes dishonored, bow Kiso or one of his spells: negate the dishonoring.
Open: Target a dishonorable Personality: he does not contribute his force to battle resolutions this turn.
"Senshi-sama's example has set a different path for the Scorpion. I am not sure if it is better or more frightening." - Doji Mizuno